# Bulbous Violet

*Medium* *Plant* *unaligned*

- **Armor Class:** 12
- **Hit Points:** 38 (7d8+7)
- **Speed:** walk 20 ft. climb 20 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 53

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 15 (+2) | 14 (+2) | 13 (+1) | 2 (-4) | 10 (+0) | 2 (-4) |

- **Skills:** 
- **Damage Immunities:** acid
- **Senses:** passive Perception 10
- **Languages:** —

### Special Abilities

- **Acid Sacs:** When the violet takes bludgeoning, piercing, or slashing damage, each creature within 5 feet of the violet must succeed on a DC 12 Dexterity saving throw or take 2 (1d4) acid damage.
- **False Appearance:** While the violet remains motionless, it is indistinguishable from other large flowering plants.
- **Flesh Sense:** The violet can pinpoint, by scent, the location of flesh-based creatures within 60 feet of it.

### Actions

- **Tendril:** Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) acid damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and takes 2 (1d4) acid damage at the start of each of its turns. The violet has two tendrils strong enough to grapple creatures; each can grapple only one target. If the acid damage reduces the target to 0 hp, the violet regains 7 (2d6) hp.


