# Anzu

*Large* *Monstrosity* *neutral*

- **Armor Class:** 16 (natural armor)
- **Hit Points:** 152 (16d10+64)
- **Speed:** fly 80 ft. walk 40 ft.
- **Challenge Rating:** 9 (5,000 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 26

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 20 (+5) | 14 (+2) | 18 (+4) | 7 (-2) | 15 (+2) | 10 (+0) |

- **Skills:** perception +6
- **Damage Resistances:** fire, lightning
- **Senses:** darkvision 90 ft., passive Perception 16
- **Languages:** Common, Primordial

### Special Abilities

- **Keen Sight:** The anzu has advantage on Wisdom (Perception) checks that rely on sight.

### Actions

- **Multiattack:** The anzu makes three attacks: one with its bite and two with its talons.
- **Bite:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) lightning damage.
- **Talons:** Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 12 (2d6 + 5) slashing damage.
- **Breath Weapons (Recharge 5-6):** The anzu uses one of the following breath weapons: <br>* Fire Breath. The anzu exhales fire in a 60-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one. <br>* Water Breath. The anzu exhales a wave of water in a 60-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 38 (11d6) bludgeoning damage and is pushed up to 30 feet away from the anzu and knocked prone. On a success, a creature takes half as much damage and isn't pushed or knocked prone.
- **Lightning Relocation:** The anzu teleports up to 60 feet to an unoccupied space it can see. When it does, it briefly transforms into a bolt of lightning, flashes upwards, then crashes down unharmed at its destination. Each creature within 5 feet of the anzu's starting location or destination must succeed on a DC 16 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much on a successful one. A creature within 5 feet of both locations makes this saving throw only once.


