# Aniwye

*Large* *Monstrosity* *neutral evil*

- **Armor Class:** 15 (natural armor)
- **Hit Points:** 102 (12d10+36)
- **Speed:** climb 20 ft. walk 40 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 25

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 19 (+4) | 14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 9 (-1) |

- **Skills:** perception +6, stealth +6
- **Senses:** darkvision 60 ft., passive Perception 16
- **Languages:** Common, Giant

### Special Abilities

- **Shapechanger:** The aniwye can use its action to polymorph into a Large ogre or Huge hill giant, or back into its true form, which is a skunk-like monstrosity. Its statistics, other than its size, are the same in each form, with the exception that only the aniwye's skunk form retains its burrowing and climbing speeds. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
- **Unstable Form:** If the aniwye takes 30 or more points of damage on a single turn while in ogre or giant form, it can immediately shift to its skunk form.

### Actions

- **Multiattack:** In ogre or giant form, the aniwye makes two slam attacks. In skunk form, it makes three attacks: one with its bite and two with its claws.
- **Slam (Giant or Ogre Form Only):** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
- **Bite (Skunk Form Only):** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
- **Claw (Skunk Form Only):** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
- **Rock (Giant Form Only):** Ranged Weapon Attack: +7 to hit, range 60/240 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.
- **Deadly Musk (Recharge 5-6; Skunk Form Only):** The aniwye releases a cloud of highly poisonous musk from its tail in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 24 (7d6) poison damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned.


