# Angel of Judgment

*Huge* *Celestial* *neutral*

- **Armor Class:** 19 (natural armor)
- **Hit Points:** 229 (17d12+119)
- **Speed:** walk 40 ft. fly 120 ft.
- **Challenge Rating:** 18 (20,000 XP)
- **Source:** [Tome of Beasts 2](https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition) page 16

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 23 (+6) | 18 (+4) | 25 (+7) | 22 (+6) | 24 (+7) | 20 (+5) |

- **Saving Throws**: Int +12, Wis +13, Cha +11
- **Skills:** history +12, investigation +12, perception +13, religion +12
- **Damage Resistances:** necrotic, poison, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities:** charmed, exhaustion, frightened
- **Senses:** truesight 120 ft., passive Perception 23
- **Languages:** all, telepathy 120 ft.

### Special Abilities

- **Change Face:** As a bonus action, the angel of judgment can change its face and demeanor to exhibit aspects of chaos or law, as needed by its assignment. It can have only one face active at a time and can end the effect on its turn as a bonus action. 
* Face of Chaos. The angel of judgment becomes a harbinger of chaos. It is treated as a fiend by spells and other magical effects that affect fiends and has advantage on attack rolls against celestials and devils. 
* Face of Law. The angel becomes a harbinger of law and has advantage on attack rolls against demons, fey, and undead.
- **Divine Awareness:** The angel of judgment knows if it hears a lie.
- **Magic Resistance:** The angel of judgment has advantage on saving throws against spells and other magical effects.
- **Penance Gaze:** When a creature that can see the angel of judgment's eyes starts its turn within 30 feet of the angel, the angel can force it to make a DC 18 Wisdom saving throw if the angel isn't incapacitated and can see the creature. On a failure, the creature is stunned until the start of its next turn. On a success, the creature is restrained. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the angel until the start of its next turn, when it can avert its eyes again. If the creature looks at the angel in the meantime, it must immediately make the save.
- **Weapons of Balance:** The angel of judgment's weapon attacks are magical. When the angel of judgment hits with any weapon, the weapon deals an extra 6d8 force damage (included in the attack).
- **Innate Spellcasting:** The angel of judgment's spellcasting ability is Charisma (spell save DC 19). The angel can cast the following spells, requiring no material components:
At will: detect evil and good, detect magic, detect thoughts, invisibility (self only)
3/day each: calm emotions, dispel evil and good, speak with dead
1/day each: divine word, holy aura, raise dead

### Actions

- **Multiattack:** The angel of judgment makes two melee attacks.
- **Greataxe:** Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage plus 27 (6d8) force damage.


