# Storm Spirit

*Medium* *Elemental* *neutral*

- **Armor Class:** 14 (natural armor)
- **Hit Points:** 22 (5d8)
- **Speed:** fly 40 ft. hover True ft. walk 0 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** [Creature Codex](https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd) page 350

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 14 (+2) | 11 (+0) | 6 (-2) | 10 (+0) | 6 (-2) |

- **Skills:** 
- **Damage Immunities:** lightning, thunder
- **Condition Immunities:** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** Auran

### Special Abilities

- **Storm Form:** The spirit can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the spirit or hits it with a melee attack while within 5 feet of it takes 2 (1d4) lightning and 2 (1d4) thunder damage. In addition, the spirit can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 2 (1d4) lightning and 2 (1d4) thunder damage. Any creature which ends its turn in the same space as the spirit takes 2 (1d4) lightning and 2 (1d4) thunder damage at the end of its turn.

### Actions

- **Thunder Slam:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) thunder damage.
- **Shocking Bolt:** Ranged Weapon Attack: +4 to hit, range 60/240 ft., one target. Hit: 4 (1d4 + 2) lightning damage.
- **Tempest (Recharge 6):** Each creature within 10 feet of the spirit must succeed on a DC 12 Dexterity saving throw. On a failure, a creature takes 5 (2d4) lightning damage, 5 (2d4) thunder damage, is thrown 10 feet in a random direction, and is knocked prone.


