# Serpentfolk of Yig

*Medium* *Humanoid* *neutral evil*

- **Armor Class:** 12
- **Hit Points:** 40 (9d8)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** [Creature Codex](https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd) page 324

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |

- **Saving Throws**: Cha +4
- **Skills:** deception +6, perception +2, stealth +4
- **Damage Immunities:** poison
- **Condition Immunities:** poisoned
- **Senses:** darkvision 60 ft., passive Perception 12
- **Languages:** Abyssal, Common, Draconic, Infernal, Void Speech

### Special Abilities

- **Magic Resistance:** The serpentfolk has advantage on saving throws against spells and other magical effects.
- **Innate Spellcasting:** The serpentfolk's innate spellcasting ability is Charisma (spell save DC 12). The serpentfolk can innately cast the following spells, requiring no material components:
3/day each: charm person, disguise self

### Actions

- **Multiattack:** The serpentfolk makes two attacks: one with its bite and one with its scimitar.
- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.
- **Scimitar:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- **Shortbow:** Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


