# Light Dragon Wyrmling

*Medium* *Dragon* *neutral good*

- **Armor Class:** 13 (natural armor)
- **Hit Points:** 39 (6d8+12)
- **Speed:** fly 60 ft. walk 30 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** [Creature Codex](https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd) page 113

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |

- **Saving Throws**: Dex +2, Con +4, Wis +4, Cha +1
- **Skills:** perception +4
- **Damage Immunities:** radiant
- **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities:** blinded
- **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 14
- **Languages:** Draconic

### Special Abilities

- **Illumination:** The dragon sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
- **Incorporeal Movement:** The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

### Actions

- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
- **Breath Weapon (Recharge 5-6):** The dragon uses one of the following breath weapons:<br>Radiant Breath. The dragon exhales radiant energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one.<br>Flaring Breath. The dragon emits a flash of dazzling light from its maw in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 12 Wisdom saving throw or be turned for 1 minute. Undead of CR 1/2 or lower who fail the saving throw are instantly destroyed.


