# Treant

*huge* *Plant*

- **Armor Class:** 16 (natural armor)
- **Hit Points:** 185 
- **Speed:** walk 30 ft.- **Perception**: 17
- **Stealth**: 9
- **Challenge Rating:** 9 (5,000 XP)
- **Source:** [Black Flag](https://koboldpress.com/kpstore/product/tovrpg-pg-mv/)

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| +6 | -1 | +9 | +1 | +7 | +1 |

- **Damage Vulnerabilities:** fire
- **Damage Resistances:** bludgeoning,piercing,Plant Resilience
- **Senses:** tremorsense 30 ft.
- **Languages:** Common,Druidic,Elvish,Sylvan

### Special Abilities

- **False Appearance:** While the treant remains motionless, it is indistinguishable from a normal tree.
- **Plant Resilience:** The treant is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.
- **Siege Monster:** The treant deals double damage to objects and structures.
- **Speak with Plants:** The treant can communicate with Plants and nonmagical plants as if they shared a language.

### Actions

- **Multiattack:** The treant makes three Slam attacks, or it makes two Throw Rock attacks. If two Slam attacks hit one creature, the target must succeed on a DC 17 STR save or be knocked prone.
- **Slam:** _Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 22 (4d6+6) bludgeoning damage.
- **Throw Rock:** _Ranged Weapon Attack:_ +10 to hit, range 60/180 ft., one target. _Hit:_ 33 (5d10+6) bludgeoning damage.
- **Animate Trees (1/Day):** The treant magically animates 2 trees or 2d6 shrubs it can see within 60 feet of it. The trees use the statistics of an **awakened tree**, and the shrubs use the statistics of an **awakened shrub**. The animated plants act as allies of the treant, obeying its spoken commands. The plants remain for 1 hour, until the treant dies, or until the treant dismisses them as a bonus action.

### Bonus Actions

- **Halt Intruders:** The treant calls to the roots beneath up to two creatures it can see within 30 feet of it. Each target must succeed on a DC 17 STR save or be restrained by roots until the end of its next turn. The treant can target only creatures in contact with the ground and can't target creatures in contact with a manufactured floor, such as the wooden floor of a building.


### License

This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.

This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
