# Clay Golem

*large* *Construct*

- **Armor Class:** 14 (natural armor)
- **Hit Points:** 163 
- **Speed:** walk 20 ft.- **Perception**: 9
- **Stealth**: 9
- **Challenge Rating:** 9 (5,000 XP)
- **Source:** [Black Flag](https://koboldpress.com/kpstore/product/tovrpg-pg-mv/)

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| +5 | -1 | +4 | -4 | -1 | -5 |

- **Damage Immunities:** acid,Golem Resilience
- **Senses:** darkvision 60 ft.
- **Languages:** understands the languages of its creator but can't speak

### Special Abilities

- **Acid Absorption:** Whenever the golem is subjected to acid damage, it takes no damage and instead regains HP equal to the acid damage dealt.
- **Construct Nature:** The golem doesn't require air, food, drink, or sleep.
- **Fire Weakness:** When the clay golem takes fire damage, its body temporarily hardens like baked clay. Until the end of its next turn, the golem's speed is reduced by 10 feet, it can't use Mold Hand, and its AC becomes 18.
- **Golem Resilience:** The golem is immune to poison and psychic damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and to the charmed, frightened, paralyzed, petrified, and poisoned conditions.
- **Immutable Form:** The golem is immune to any spell or effect that would alter its form.
- **Magic Resistance:** The golem has advantage on saves against spells and other magical effects.
- **Magic Weapons:** The golem's weapon attacks are magical.

### Actions

- **Multiattack:** The golem makes three Slam attacks.
- **Slam:** _Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 21 (3d10+5) bludgeoning, piercing, or slashing damage, as determined by Mold Hand. The target must succeed on a DC 16 STR save or suffer an effect based on the type of damage: knocked prone (bludgeoning), pushed up to 10 feet away from the golem (piercing), or its speed is reduced by 10 feet until the end of its next turn (slashing).
- **Haste (Recharge 5-6):** Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on DEX saves, and can make a Slam attack as a bonus action.

### Bonus Actions

- **Mold Hand:** The clay golem molds its hand into the shape of a weapon or back into a hand. The golem's Slam attack deals bludgeoning, piercing, or slashing damage, depending on the type of weapon chosen, until the golem uses this bonus action again. For example, a hand shaped like an axe deals slashing damage.


### License

This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.

This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
