# Zombie

*Medium* *Undead*

- **Armor Class:** 8
- **Hit Points:** 15 (2d8+6)
- **Speed:** walk 20 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 434

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 4 (-3) |

- **Skills:** 
- **Damage Immunities:** poison
- **Condition Immunities:** fatigue, poisoned
- **Senses:** darkvision 60 ft., passive Perception 8
- **Languages:** understands the languages it knew in life but can't speak

### Special Abilities

- **Undead Fortitude (1/Day):** If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
- **Undead Nature:** A zombie doesnt require air, sustenance, or sleep.

### Actions

- **Grab:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. If the target is a Medium or smaller creature  it is grappled (escape DC 11). Until the grapple ends  the zombie can't grab another target.
- **Bite:** Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled target. Hit: 6 (1d10 + 1) piercing damage  and the zombie regains the same number of hit points.


