# Young Blue Dragon

*Large* *Dragon*

- **Armor Class:** 18
- **Hit Points:** 152 (16d10+64)
- **Speed:** walk 40 ft. burrow 20 ft. fly 80 ft. swim 20 ft.
- **Challenge Rating:** 10 (5,900 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 108

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 20 (+5) | 10 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 16 (+3) |

- **Saving Throws**: Dex +4, Con +8, Wis +5, Cha +7
- **Skills:** perception +5, stealth +4, survival +5
- **Damage Immunities:** lightning
- **Senses:** blindsight 30 ft., tremorsense 30 ft., darkvision 120 ft., passive Perception 18
- **Languages:** Common, Draconic

### Special Abilities

- **Desert Farer:** The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat.
- **Dune Splitter:** The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks to hide in this way.
- **Innate Spellcasting:** The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:blur, silent image

### Actions

- **Multiattack:** The dragon attacks once with its bite and twice with its claws.
- **Bite:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage plus 4 (1d8) lightning damage.
- **Claw:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
- **Lightning Breath (Recharge 5-6):** The dragon exhales a 60-foot-long  5-foot-wide line of lightning. Each creature in that area makes a DC 16 Dexterity saving throw  taking 44 (8d10) lightning damage on a failed save or half damage on a success. A creature that fails the save can't take reactions until the end of its next turn.


