# Wolf

*Medium* *Beast*

- **Armor Class:** 12
- **Hit Points:** 11 (2d8+2)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 463

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 14 (+2) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) |

- **Skills:** perception +3, stealth +4
- **Senses:** darkvision 30 ft., passive Perception 13
- **Languages:** 

### Special Abilities

- **Keen Hearing and Smell:** The wolf has advantage on Perception checks that rely on hearing and smell.
- **Pack Tactics:** The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.

### Actions

- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. If the target is a creature  it makes a DC 12 Strength saving throw  falling prone on a failure.


