# Winter Wolf

*Large* *Monstrosity*

- **Armor Class:** 13
- **Hit Points:** 67 (9d10+18)
- **Speed:** walk 50 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 463

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 12 (+1) | 14 (+2) | 6 (-2) | 12 (+1) | 8 (-1) |

- **Skills:** perception +3, stealth +3
- **Damage Immunities:** cold
- **Senses:** darkvision 30 ft., passive Perception 13
- **Languages:** Common, Giant, Winter Wolf

### Special Abilities

- **Keen Hearing and Smell:** The wolf has advantage on Perception checks that rely on hearing and smell.
- **Pack Tactics:** The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.
- **Camouflage:** The wolf has advantage on Stealth checks made to hide in snow.

### Actions

- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a creature  it makes a DC 14 Strength saving throw  falling prone on a failure.
- **Cold Breath (Recharge 5-6):** The wolf exhales frost in a 15-foot cone. Each creature in the area makes a DC 12 Dexterity saving throw  taking 18 (4d8) cold damage on a failure or half damage on a success.


