# Werebear

*Medium* *Humanoid*

- **Armor Class:** 11
- **Hit Points:** 135 (18d8+54)
- **Speed:** walk 30 ft. climb 30 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 312

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |

- **Skills:** perception +4
- **Damage Immunities:** damage from nonmagical, non-silvered weapons
- **Senses:** passive Perception 16
- **Languages:** Common

### Special Abilities

- **Keen Smell:** The werebear has advantage on Perception checks that rely on smell.
- **Wolfsbane:** Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour.

### Actions

- **Multiattack:** The werebear makes two claw attacks  two greataxe attacks  or two handaxe attacks.
- **Greataxe (Humanoid or Hybrid Form Only):** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
- **Handaxe (Humanoid or Hybrid Form Only):** Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
- **Claw (Bear or Hybrid Form Only):** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 15). Until this grapple ends  the werebear can't use its greataxe and can't attack a different target with its claw.
- **Bite (Bear or Hybrid Form Only):** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a humanoid  it makes a DC 14 Constitution saving throw. On a failure  it is cursed with werebear lycanthropy.

### Bonus Actions

- **Shapeshift:** The werebear changes its form to a Large bear, a Large bear-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged except for its size. It can't speak in bear form. Its equipment is not transformed. It reverts to its true form if it dies.
- **Frenzied Bite (While Bloodied:** The werebear makes a bite attack.


