# Troglodyte

*Medium* *Humanoid*

- **Armor Class:** 11
- **Hit Points:** 19 (3d8+6)
- **Speed:** walk 30 ft. swim 30 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 410

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |

- **Skills:** stealth +3
- **Senses:** darkvision 120 ft., passive Perception 11
- **Languages:** Troglodyte

### Special Abilities

- **Stench:** A non-troglodyte that starts its turn within 5 feet of the troglodyte makes a DC 12 Constitution saving throw. On a failure, the creature is poisoned until the start of its next turn. On a successful save, the creature is immune to a troglodytes Stench for 24 hours.
- **Sunlight Sensitivity:** While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Perception checks that rely on sight.

### Actions

- **Multiattack:** The troglodyte attacks with its bite and its claws.
- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage  and the target makes a DC 12 Constitution saving throw. On a failure  it is infected with Troglodyte Stench.
- **Claws:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- **Dart:** Melee Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.


