# Stone Guardian

*Large* *Construct*

- **Armor Class:** 17
- **Hit Points:** 178 (17d10+85)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 10 (5,900 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 265

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 22 (+6) | 10 (+0) | 20 (+5) | 3 (-4) | 12 (+1) | 1 (-5) |

- **Skills:** 
- **Damage Immunities:** poison, psychic; damage from nonmagical, non-adamantine weapons
- **Condition Immunities:** charmed, fatigue, frightened, paralyzed, petrified, poisoned
- **Senses:** darkvision 120 ft., passive Perception 11
- **Languages:** understands the languages of its creator but can't speak

### Special Abilities

- **Immutable Form:** The guardian is immune to any effect that would alter its form.
- **Magic Resistance:** The guardian has advantage on saving throws against spells and magical effects.
- **Constructed Nature:** Guardians dont require air, sustenance, or sleep.

### Actions

- **Multiattack:** The guardian attacks twice with its slam.
- **Slam:** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
- **Rock:** Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage. The target makes a DC 18 Strength saving throw  falling prone on a failure.

### Bonus Actions

- **Slow (Recharge 5-6):** The guardian targets one or more creatures within 30 feet. Each target makes a DC 17 Wisdom saving throw. On a failure, the target is slowed for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


