# Steam Mephit

*Small* *Elemental*

- **Armor Class:** 10
- **Hit Points:** 21 (6d6)
- **Speed:** walk 30 ft. fly 30 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 327

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 6 (-2) | 10 (+0) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) |

- **Skills:** 
- **Damage Immunities:** fire, poison
- **Condition Immunities:** poisoned
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** Aquan, Ignan

### Special Abilities

- **Death Burst:** When the mephit dies, it explodes into steam. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) fire damage on a failed save.
- **Elemental Nature:** A mephit doesnt require air, sustenance, or sleep.

### Actions

- **Claws:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
- **Blurred Form (1/Day, Bloodied Only):** The mephit uses magical illusion to blur its form. For 1 minute  attacks against the mephit are made with disadvantage.
- **Steam Breath (1/Day):** The mephit exhales a 15-foot cone of steam. Each creature in the area makes a DC 10 Constitution saving throw  taking 4 (1d8) fire damage on a failed save or half damage on a success.


