# Skeletal Warhorse

*Large* *Undead*

- **Armor Class:** 11
- **Hit Points:** 30 (4d10+8)
- **Speed:** walk 50 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 394

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 12 (+1) | 14 (+2) | 3 (-4) | 8 (-1) | 5 (-3) |

- **Skills:** 
- **Damage Vulnerabilities:** bludgeoning
- **Damage Immunities:** poison
- **Condition Immunities:** fatigue, poisoned
- **Senses:** darkvision 60 ft., passive Perception 9
- **Languages:** 

### Special Abilities

- **Undead Nature:** A skeleton doesnt require air, sustenance, or sleep.

### Actions

- **Hooves:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skeleton moves at least 20 feet straight towards the target before the attack  the target makes a DC 14 Strength saving throw  falling prone on a failure.


