# Skeletal Tyrannosaurus Rex

*Huge* *Undead*

- **Armor Class:** 13
- **Hit Points:** 126 (11d12+55)
- **Speed:** walk 50 ft.
- **Challenge Rating:** 8 (3,900 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 394

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 22 (+6) | 10 (+0) | 20 (+5) | 2 (-4) | 8 (-1) | 5 (-3) |

- **Skills:** 
- **Damage Vulnerabilities:** bludgeoning
- **Damage Immunities:** poison
- **Condition Immunities:** fatigue, poisoned
- **Senses:** darkvision 60 ft., passive Perception 9
- **Languages:** 

### Special Abilities

- **Undead Nature:** A skeleton doesnt require air, sustenance, or sleep.

### Actions

- **Multiattack:** The skeleton makes a bite attack and a tail attack against two different targets.
- **Bite:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a creature  it is grappled (escape DC 17). Until this grapple ends  the skeleton can't bite a different creature and it has advantage on bite attacks against the grappled creature.
- **Tail:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.


