# Skeletal Champion

*Medium* *Undead*

- **Armor Class:** 15
- **Hit Points:** 58 (9d8+18)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 393

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 16 (+3) | 14 (+2) | 6 (-2) | 8 (-1) | 5 (-3) |

- **Saving Throws**: Str +5, Dex +5, Con +4
- **Skills:** 
- **Damage Vulnerabilities:** bludgeoning
- **Damage Immunities:** poison
- **Condition Immunities:** fatigue, poisoned
- **Senses:** darkvision 60 ft., passive Perception 9
- **Languages:** understands the languages it knew in life but can't speak

### Special Abilities

- **Undead Nature:** A skeleton doesnt require air, sustenance, or sleep.

### Actions

- **Multiattack:** The skeleton makes two melee attacks.
- **Longsword:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
- **Heavy Crossbow:** Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

### Reactions

- **Shielding Riposte:** When a creature within the skeletons reach misses with a melee attack against the skeleton or a creature within 5 feet, the skeleton makes a longsword attack against the attacker. The skeleton must be wielding a longsword to use this reaction.


