# Shambling Mound

*Large* *Plant*

- **Armor Class:** 15
- **Hit Points:** 123 (13d10+52)
- **Speed:** walk 20 ft. swim 20 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 391

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 10 (+0) | 18 (+4) | 6 (-2) | 12 (+1) | 6 (-2) |

- **Skills:** stealth +3
- **Damage Immunities:** lightning
- **Damage Resistances:** cold, fire, piercing
- **Condition Immunities:** blinded, deafened, fatigue
- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 11
- **Languages:** 

### Special Abilities

- **Lightning Absorption:** When the shambling mound would be subjected to lightning damage, it instead regains hit points equal to the lightning damage dealt.

### Actions

- **Multiattack:** The shambling mound takes two slam attacks. If both attacks hit one Medium or smaller creature  the target is grappled (escape DC 15)  and the shambling mound uses Engulf against it.
- **Slam:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- **Engulf:** The shambling mound absorbs a Medium or smaller grappled creature into its body. The engulfed creature is blinded  restrained can't breathe  and moves with the shambling mound. At the start of each of the shambling mounds turns  the target takes 11 (2d6 + 4) bludgeoning damage.


