# Shadow Elf Warrior

*Medium* *Humanoid*

- **Armor Class:** 13
- **Hit Points:** 11 (2d8+2)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 498

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |

- **Skills:** athletics +3, stealth +3, perception +4, survival +4
- **Senses:** passive Perception 14, darkvision 120 ft.
- **Languages:** any one

### Special Abilities

- **Shadow Elf Spellcasting:** The warriors spellcasting ability is Wisdom (spell save DC 12). The warrior can innately cast the following spells, requiring no material components:
*At Will:* _dancing lights_ 
*1/day each:* _darkness, faerie fire_

### Actions

- **Shortsword:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
- **Hand Crossbow:** Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature  it makes a DC 13 Constitution saving throw. On a failure  the target is poisoned for 1 hour. If it fails the saving throw by 5 or more  it falls unconscious until it is no longer poisoned  it takes damage  or a creature takes an action to shake it awake.


