# Shadow

*Medium* *Undead*

- **Armor Class:** 12
- **Hit Points:** 18 (4d8)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 388

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 6 (-2) | 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 14 (+2) |

- **Skills:** stealth +4
- **Damage Vulnerabilities:** radiant
- **Damage Immunities:** necrotic, poison
- **Damage Resistances:** acid, cold, fire, lightning, thunder; damage from nonmagical weapons
- **Condition Immunities:** charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- **Senses:** darkvision 120 ft., passive Perception 10
- **Languages:** 

### Special Abilities

- **Amorphous:** The shadow can pass through an opening as narrow as 1 inch wide without squeezing.
- **Sunlight Weakness:** While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
- **Undead Nature:** A shadow doesnt require air, sustenance, or sleep.

### Actions

- **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage  and the target makes a DC 12 Constitution saving throw. On a failure  the target is cursed until it finishes a short or long rest or is the subject of remove curse or a similar spell. While cursed  the target makes attack rolls  Strength checks  and Strength saving throws with disadvantage. If the target dies while cursed  a new undead shadow rises from the corpse in 1d4 hours  the corpse no longer casts a natural shadow  and the target can't be raised from the dead until the new shadow is destroyed.

### Bonus Actions

- **Shadow Sneak:** The shadow takes the Hide action even if obscured only by dim light or darkness.


