# Sahuagin Champion

*Medium* *Humanoid*

- **Armor Class:** 16
- **Hit Points:** 90 (12d8+36)
- **Speed:** walk 40 ft. swim 40 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 377

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 18 (+4) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |

- **Saving Throws**: Str +7, Dex +7, Con +6, Wis +4
- **Skills:** athletics +7, intimidation +5, perception +4, stealth +7, survival +4
- **Senses:** darkvision 120 ft., passive Perception 14
- **Languages:** Sahuagin

### Special Abilities

- **Blood Frenzy:** The sahuagin has advantage on melee attack rolls against creatures that dont have all their hit points.
- **Limited Amphibiousness:** The sahuagin can breathe air and water. When breathing air, it must immerse itself in water once every 4 hours or begin to suffocate.
- **Shark Telepathy:** The sahuagin can command any shark within 120 feet of it using magical telepathy.

### Actions

- **Multiattack:** The sahuagin attacks twice.
- **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- **Trident:** Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage  or 8 (1d8 + 4) if wielded in two hands in melee.

### Bonus Actions

- **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.


