# Roper

*Large* *Monstrosity*

- **Armor Class:** 20
- **Hit Points:** 93 (11d10+33)
- **Speed:** walk 10 ft. climb 10 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 373

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 8 (-1) | 16 (+3) | 6 (-2) | 14 (+2) | 4 (-3) |

- **Skills:** 
- **Senses:** blindsight 30 ft., darkvision 60 ft., passive Perception 12
- **Languages:** 

### Special Abilities

- **False Appearance:** While motionless, the roper is indistinguishable from a normal stalactite or stalagmite.
- **Spider Climb:** The roper can climb even on difficult surfaces and upside down on ceilings.
- **Tendrils:** The roper has eight tendrils. Each tendril has AC 20, 15 hit points, vulnerability to slashing damage, and immunity to psychic damage. A creature can also break a tendril by taking an action to make a DC 15 Strength check. A tendril takes no damage from sources other than attacks. The roper grows back any destroyed tendrils after a long rest.

### Actions

- **Multiattack:** The roper makes up to four tendril attacks  then uses Reel  then attacks with its bite.
- **Tendril:** Melee Weapon Attack: +7 to hit, reach 50 ft., one target. Hit: The target is grappled (escape DC 15). Until this grapple ends  the target is restrained and the roper can't use this tendril on another target.
- **Reel:** The roper pulls each creature it is grappling up to 25 feet straight towards it.
- **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 9 (2d8) acid damage.


