# Pseudodragon

*Tiny* *Dragon*

- **Armor Class:** 13
- **Hit Points:** 7 (2d4+2)
- **Speed:** walk 15 ft. fly 60 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 363

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 6 (-2) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |

- **Skills:** perception +3, stealth +4
- **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 16
- **Languages:** understands Common and Draconic but can't speak

### Special Abilities

- **Limited Telepathy:** The pseudodragon can magically communicate simple ideas, emotions, and images telepathically to any creature within 10 feet of it.
- **Magic Resistance:** The pseudodragon has advantage on saving throws against spells and other magical effects.

### Actions

- **Sting:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage  and the target must succeed on a DC 11 Constitution saving throw or become poisoned. At the end of its next turn  it repeats the saving throw. On a success  the effect ends. On a failure  it falls unconscious for 1 hour. If it takes damage  or a creature uses an action to shake it awake  it wakes up  and the effect ends.
- **Telepathic Static (3/Day):** The pseudodragon targets one creature it can see within 10 feet  forcing it to make a DC 11 Charisma saving throw. On a failure  its stunned until the end of its next turn as it suffers a barrage of telepathic imagery.


