# Planetar

*Large* *Celestial*

- **Armor Class:** 19
- **Hit Points:** 250 (20d10+140)
- **Speed:** walk 40 ft. fly 120 ft.
- **Challenge Rating:** 16 (15,000 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 20

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 22 (+6) | 22 (+6) | 24 (+7) | 22 (+6) | 24 (+7) | 24 (+7) |

- **Saving Throws**: Wis +12, Cha +12
- **Skills:** athletics +11, insight +12, perception +12, religion +12
- **Damage Immunities:** necrotic, poison
- **Damage Resistances:** radiant; damage from nonmagical weapons
- **Condition Immunities:** charmed, exhaustion, frightened, poisoned
- **Senses:** truesight 60 ft., passive Perception 22
- **Languages:** all, telepathy 120 ft.

### Special Abilities

- **Champion of Truth:** The planetar automatically detects lies. Additionally, it cannot lie.
- **Innate Spellcasting:** The planetars spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: 1/day each: commune, control weather, raise dead

### Actions

- **Multiattack:** The planetar attacks twice with its flaming sword.
- **Flaming Sword:** Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 21 (6d6) ongoing fire or radiant damage (the planetars choice). A creature can use an action to extinguish this holy flame on itself or a creature within 5 feet.
- **Heavenly Bolt:** The planetar fires a lightning bolt in a line 100 feet long and 5 feet wide. Each creature in the line makes a Dexterity saving throw  taking 56 (16d6) lightning damage on a failed save  or half damage on a success.
- **Heal (2/Day):** The planetar touches a creature other than itself  magically healing 60 hit points of damage and ending any blindness  curse  deafness  disease  or poison on the target.

### Bonus Actions

- **Awe-Inspiring Gaze (Gaze):** The planetar targets a creature within 90 feet. The target makes a DC 20 Wisdom saving throw. On a failure, it is frightened until the end of its next turn. If the target makes its saving throw, it is immune to any angels Awe-Inspiring Gaze for the next 24 hours.

### Reactions

- **Protective Parry:** When a creature within 5 feet would be hit with a melee attack, the planetar applies disadvantage to the attack roll.


