# Ork Urk

*Medium* *Humanoid*

- **Armor Class:** 13
- **Hit Points:** 45 (6d8+18)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 497

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) |

- **Saving Throws**: Str +4, Dex +2, Con +5
- **Skills:** athletics +4, intimidation +3, perception +2, survival +2
- **Senses:** passive Perception 12
- **Languages:** any one

### Special Abilities

- **Bloodied Frenzy:** While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage.
- **Unarmored Defense:** The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier.

### Actions

- **Multiattack:** The berserker attacks twice.
- **Greataxe:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.
- **Handaxe:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- **Aggressive Charge:** The urk moves up to their Speed towards an enemy they can see or hear.
- **Warriors who fight on the front lines of an orc war horde gain a special title: urk, meaning doomed:**  Other orc warriors treat urks with the deference due the sacred nature of their rage and sacrifice.


