# Octopus

*Tiny* *Beast*

- **Armor Class:** 12
- **Hit Points:** 3 (1d6)
- **Speed:** walk 5 ft. swim 30 ft.
- **Challenge Rating:** 0 (25 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 455

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 4 (-3) | 14 (+2) | 10 (+0) | 3 (-4) | 10 (+0) | 4 (-3) |

- **Skills:** stealth +4
- **Senses:** darkvision 30 ft., passive Perception 10
- **Languages:** 

### Special Abilities

- **Camouflage:** The octopus has advantage on Stealth checks.
- **Water Breathing:** The octopus breathes water and can hold its breath for 30 minutes while in air.

### Actions

- **Tentacles:** Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 1 bludgeoning damage. If the target is a creature  it is grappled (escape DC 10). Until this grapple ends  the target is restrained  and the octopus can't attack a different target with its tentacles.

### Bonus Actions

- **Ink Cloud (1/Day):** If underwater, the octopus exudes a cloud of ink in a 5-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current.


