# Minotaur

*Large* *Monstrosity*

- **Armor Class:** 14
- **Hit Points:** 76 (9d10+27)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 335

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) |

- **Skills:** perception +5
- **Senses:** darkvision 60 ft., passive Perception 18
- **Languages:** Abyssal, Undercommon

### Special Abilities

- **Labyrinthine Recall:** The minotaur can perfectly recall any route it has traveled.

### Actions

- **Greataxe:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage. The minotaur can choose to make the attack with advantage. If it does so  attacks against it have advantage until the start of its next turn.
- **Gore:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the minotaur moves at least 10 feet straight towards the target before the attack  the attack deals an extra 9 (2d8) damage  and the target makes a DC 16 Strength saving throw  being pushed up to 10 feet away and falling prone on a failure.

### Bonus Actions

- **Roar of Triumph:** If the minotaur reduced a living creature to 0 hit points since the end of its last turn, it roars and gains 10 (3d6) temporary hit points.


