# Merrow

*Large* *Monstrosity*

- **Armor Class:** 13
- **Hit Points:** 45 (6d10+12)
- **Speed:** walk 10 ft. swim 40 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 331

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |

- **Skills:** 
- **Senses:** darkvision 60 ft., passive Perception 11
- **Languages:** Abyssal, Aquan, Giant, Primordial

### Special Abilities

- **Amphibious:** The merrow can breathe air and water.

### Actions

- **Claws:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage  and the target is grappled (escape DC 14). Until this grapple ends  the merrow can't attack a different creature with its claws.
- **Harpoon:** Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 14 Strength saving throw. On a failure  the merrow pulls the target up to 20 feet toward the merrow.

### Bonus Actions

- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, or 9 (2d4 + 4) piercing damage if the target is grappled.


