# Marilith

*Large* *Fiend*

- **Armor Class:** 18
- **Hit Points:** 220 (21d10+105)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 16 (15,000 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 71

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 20 (+5) | 22 (+6) | 20 (+5) | 20 (+5) | 18 (+4) | 20 (+5) |

- **Saving Throws**: Str +10, Dex +11, Con +10, Wis +9, Cha +10
- **Skills:** 
- **Damage Immunities:** poison
- **Damage Resistances:** cold, fire, lightning; damage from nonmagical weapons
- **Condition Immunities:** poisoned
- **Senses:** truesight 120 ft., passive Perception 14
- **Languages:** Abyssal, telepathy 120 ft.

### Special Abilities

- **Chaotic Evil:** The marilith radiates a Chaotic and Evil aura.
- **Magic Resistance:** The marilith has advantage on saving throws against spells and magical effects.

### Actions

- **Multiattack:** The marilith makes six attacks with its longswords.
- **Longsword:** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

### Bonus Actions

- **Tail:** Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 10 (2d4 + 5) bludgeoning damage, and the target is grappled (escape DC 19).
- **Teleport:** The marilith magically teleports up to 120 feet to an unoccupied space it can see.

### Reactions

- **Reactive Teleport:** When the marilith is hit or missed by a ranged attack, it uses Teleport. If it teleports within 5 feet of a creature, it can attack with its tail.


