# Mammoth

*Huge* *Beast*

- **Armor Class:** 13
- **Hit Points:** 115 (10d12+50)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 454

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 24 (+7) | 8 (-1) | 20 (+5) | 4 (-3) | 10 (+0) | 6 (-2) |

- **Skills:** 
- **Senses:** passive Perception 10
- **Languages:** 

### Actions

- **Gore:** Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10+7) piercing damage. If the elephant moves at least 20 feet straight towards the target before the attack  the target makes a DC 18 Strength saving throw  falling prone on a failure.
- **Stomp:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 23 (3d10+7) bludgeoning damage.

### Bonus Actions

- **Trample:** The mammoth makes a stomp attack against a prone creature.
- **Trunk Fling:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d6+7) bludgeoning damage. If the target is a Large or smaller creature, it is pushed 10 feet away from the mammoth and knocked prone.


