# Lizardfolk Chosen One

*Medium* *Humanoid*

- **Armor Class:** 15
- **Hit Points:** 75 (10d8+30)
- **Speed:** walk 30 ft. swim 30 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 310

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |

- **Saving Throws**: Con +5, Wis +3
- **Skills:** perception +3, stealth +3, survival +3
- **Senses:** passive Perception 15
- **Languages:** Draconic

### Special Abilities

- **Aligned:** The lizardfolk radiates either an Evil or Good aura.
- **Hold Breath:** The lizardfolk can hold its breath for 15 minutes.

### Actions

- **Multiattack:** The lizardfolk attacks once with its shield and twice with its trident.
- **Shield:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage  and the target makes a DC 13 Strength check. On a failure  it is knocked prone.
- **Trident:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage  and the lizardfolk gains temporary hit points equal to half the damage dealt.

### Reactions

- **Supernatural Rebuke (1/Day):** When the lizardfolk is dealt damage by a creature it can see within 60 feet, its attacker makes a DC 13 Dexterity saving throw. On a failure, the attacker takes 11 (2d10) fire or radiant damage (the lizardfolks choice).


