# Lizardfolk

*Medium* *Humanoid*

- **Armor Class:** 14
- **Hit Points:** 22 (4d8+4)
- **Speed:** walk 30 ft. swim 30 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 309

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) |

- **Skills:** perception +2, stealth +3, survival +2
- **Senses:** passive Perception 12
- **Languages:** Draconic

### Special Abilities

- **Hold Breath:** The lizardfolk can hold its breath for 15 minutes.

### Actions

- **Multiattack:** The lizardfolk attacks with its club and shield.
- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage  or 9 (2d6 + 2) piercing damage if the attack is made with advantage.
- **Club:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
- **Shield:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
- **Javelin:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


