# Lemure Band

*Large* *Fiend*

- **Armor Class:** 7
- **Hit Points:** 67 (15d8)
- **Speed:** walk 15 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 86

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 4 (-3) | 10 (+0) | 1 (-5) | 10 (+0) | 2 (-4) |

- **Skills:** 
- **Damage Immunities:** fire, poison
- **Damage Resistances:** cold
- **Condition Immunities:** poisoned
- **Senses:** darkvision 120 ft., passive Perception 10
- **Languages:** understands Infernal but can't speak

### Special Abilities

- **Area Vulnerability:** The band takes double damage from any effect that targets an area.
- **Band Dispersal:** When the band is reduced to 0 hit points, it turns into 2 (1d4) lemures with 6 hit points each.
- **Band:** The band is composed of 5 or more lemures. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The band can move through any opening large enough for one Medium creature without squeezing.
- **Devils Sight:** The bands darkvision penetrates magical darkness.
- **Eerie Groan:** While the band can see a non-devil within 100 feet, it emits a groan that is audible within 300 feet.
- **Lawful Evil:** The band radiates a Lawful and Evil aura.

### Actions

- **Fists:** Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 12 (5d4) bludgeoning damage.


