# Kobold Sorcerer

*Small* *Humanoid*

- **Armor Class:** 12
- **Hit Points:** 27 (5d6+10)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 298

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 6 (-2) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |

- **Skills:** arcana +2, intimidation +4
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** Common, Draconic

### Special Abilities

- **Innate Spellcasting:** The kobolds innate spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components: At will: mage hand, mending, 1/day each: charm person, expeditious retreat, mage armor

### Actions

- **Multiattack (2/day):** The kobold sorcerer makes three flame bolt attacks.
- **Flame Bolt:** Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.
- **Shiv:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

### Bonus Actions

- **Expeditious Retreat (1st-Level; V:** When casting this spell and as a bonus action on subsequent turns for 10 minutes, the kobold sorcerer can take the Dash action.


