# King Fomor

*Gargantuan* *Celestial*

- **Armor Class:** 21
- **Hit Points:** 656 (32d20+320)
- **Speed:** walk 60 ft. fly 60 ft.
- **Challenge Rating:** 22 (41,000 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 406

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 30 (+10) | 24 (+7) | 30 (+10) | 22 (+6) | 24 (+7) | 26 (+8) |

- **Saving Throws**: Str +17, Con +17, Int +13, Wis +14, Cha +15
- **Skills:** 
- **Damage Immunities:** radiant; damage from nonmagical weapons
- **Senses:** truesight 120 ft., passive Perception 17
- **Languages:** Celestial, Common, six more

### Special Abilities

- **Divine Grace:** If the empyrean makes a saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure. Furthermore, while wearing medium armor, the empyrean adds its full Dexterity bonus to its Armor Class (already included).
- **Innate Spellcasting:** The empyreans innate spellcasting ability is Charisma (spell save DC 23). It can innately cast the following spells, requiring no material components: At will: charm person, command, telekinesis, 3/day: flame strike, hold monster, lightning bolt, 1/day: commune, greater restoration, heroes feast, plane shift (self only, can't travel to or from the Material Plane)

### Actions

- **Maul:** Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 38 (8d6 + 10) bludgeoning damage plus 14 (4d6) radiant damage  and the target makes a DC 25 Strength saving throw. On a failure  the target is pushed up to 30 feet away and knocked prone.
- **Lightning Bolt (3rd-Level; V, S):** A bolt of lightning 5 feet wide and 100 feet long arcs from the empyrean. Each creature in the area makes a DC 23 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success.
- **Flame Strike (5th-Level; V, S):** A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 23 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.
- **Hold Monster (5th-Level; V, S, Concentration):** One creature the empyrean can see within 60 feet makes a DC 23 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on a success.

### Bonus Actions

- **Immortal Form:** The empyrean magically changes its size between Gargantuan and Medium. While Medium, the empyrean has disadvantage on Strength checks. Its statistics are otherwise unchanged.
- **Burning Gaze:** A line of fire 5 feet wide and 60 feet long blasts from King Fomors eye. Each creature in the area makes a DC 23 Constitution saving throw, taking 35 (10d6) fire damage and 35 (10d6) radiant damage on a failure or half damage on a success. When King Fomor is bloodied, his Burning Gazes shape is a 60-foot cone instead of a line.
- **Elite Recovery (While Bloodied):** King Fomor ends one negative effect currently affecting him. He can do so as long as he has at least 1 hit point, even while unconscious or incapacitated.



### Legendary Actions

- **The empyrean can take 1 legendary action:** Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.
- **Attack:** The empyrean makes a weapon attack.
- **Cast Spell:** The empyrean casts a spell. The empyrean can't use this option if it has cast a spell since the start of its last turn.
- **Fly:** The empyrean flies up to half its fly speed.
- **Shout (Recharge 5-6):** Each creature within 120 feet that can hear the empyrean makes a DC 25 Constitution saving throw. On a failure, a creature takes 24 (7d6) thunder damage and is stunned until the end of the empyreans next turn. On a success, a creature takes half damage.
