# Invisible Stalker

*Medium* *Elemental*

- **Armor Class:** 14
- **Hit Points:** 104 (16d8+32)
- **Speed:** walk 50 ft. fly 50 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 289

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 18 (+4) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |

- **Skills:** perception +5, stealth +7
- **Damage Immunities:** poison
- **Damage Resistances:** damage from nonmagical weapons
- **Condition Immunities:** fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- **Senses:** darkvision 60 ft., passive Perception 15
- **Languages:** Auran, Common

### Special Abilities

- **Invisibility:** The stalker is invisible. Creatures that see invisible creatures see the stalker as a vague humanoid outline.
- **Wind Tracker:** If given a quarry by a summoner, the stalker knows the direction and distance to the quarry as long as they are on the same plane of existence and not sealed from each other by a barrier that doesnt allow air to pass.
- **Elemental Nature:** An invisible stalker doesnt require air, sustenance, or sleep.

### Actions

- **Multiattack:** The stalker makes two melee attacks.
- **Slam:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. On a critical hit  the target is pushed up to 15 feet and knocked prone.

### Bonus Actions

- **Gust (Recharge 6):** The stalker briefly turns into a gust of wind and moves up to its Speed without provoking opportunity attacks. It is able to pass through an opening as narrow as 1 inch wide without squeezing.


