# Hound Guardian

*Medium* *Construct*

- **Armor Class:** 15
- **Hit Points:** 32 (5d8+10)
- **Speed:** walk 50 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 262

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 10 (+0) | 14 (+2) | 2 (-4) | 12 (+1) | 6 (-2) |

- **Skills:** perception +3
- **Damage Immunities:** poison; damage from nonmagical, non-adamantine weapons
- **Condition Immunities:** charmed, fatigue, frightened, paralyzed, petrified, poisoned
- **Senses:** darkvision 60 ft., passive Perception 13
- **Languages:** understands the languages of its creator but can't speak

### Special Abilities

- **Immutable Form:** The guardian is immune to any effect that would alter its form.
- **Keen Hearing and Smell:** The guardian has advantage on Perception checks that rely on hearing or smell.
- **Magic Resistance:** The guardian has advantage on saving throws against spells and magical effects.
- **Constructed Nature:** Guardians dont require air, sustenance, or sleep.

### Actions

- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage. If the target is a creature  it makes a DC 13 Strength saving throw  falling prone on a failure.

### Reactions

- **Protective Bite:** When a creature within 5 feet hits the guardians owner with a melee attack, the guardian bites the attacker.


