# Homunculus

*Tiny* *Construct*

- **Armor Class:** 13
- **Hit Points:** 5 (2d4)
- **Speed:** walk 20 ft. fly 40 ft.
- **Challenge Rating:** 0 (25 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 283

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 4 (-3) | 16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |

- **Skills:** 
- **Damage Immunities:** poison
- **Condition Immunities:** charmed, poisoned
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** understands the languages of its creator but can't speak

### Special Abilities

- **Telepathic Bond:** While they are on the same plane, the homunculus and its creator can communicate telepathically at any distance.

### Actions

- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage  and the target makes a DC 10 Constitution saving throw. On a failure  it is poisoned. At the end of its next turn  it repeats the saving throw. On a success  the effect ends. On a failure  it falls unconscious for 1 minute. If it takes damage or a creature uses an action to shake it awake  it wakes up  and the poisoned effect ends.


