# Hill Dwarf Wrestler

*Medium* *Humanoid*

- **Armor Class:** 14
- **Hit Points:** 75 (10d8+30)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 495

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) |

- **Saving Throws**: Str +5, Dex +4
- **Skills:** athletics +5, intimidation +2
- **Senses:** passive Perception 12
- **Languages:** any one

### Special Abilities

- **Unarmored Defense:** The pugilists AC equals 10 + their Dexterity modifier + their Wisdom modifier.

### Actions

- **Multiattack:** The pugilist attacks three times with their fists.
- **Fists:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
- **Grab:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage  and the target is grappled (escape DC 13). Until this grapple ends  the pugilist can't grapple a different target.
- **Pin:** Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 13 (3d6 + 3) bludgeoning damage  and the target is restrained until the grapple ends.
- **Body Slam:** Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 20 (5d6 + 3) bludgeoning damage  and the grapple ends.

### Bonus Actions

- **Haymaker (1/Day):** The pugilist attacks with their fists. On a hit, the attack deals an extra 7 (2d6) damage.
- **Head Shot (1/Day):** The pugilist attacks with their fists. On a hit, the target makes a DC 13 Constitution saving throw. On a failure, it is stunned until the end of the pugilists next turn.

### Reactions

- **Opportune Jab:** If a creature attempts to grapple the pugilist, the pugilist attacks that creature with their fists.


