# High Priest

*Medium* *Humanoid*

- **Armor Class:** 18
- **Hit Points:** 82 (11d8+33)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 489

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 18 (+4) | 16 (+3) |

- **Saving Throws**: Int +4, Wis +7, Cha +6
- **Skills:** medicine +7, insight +7, persuasion +6, religion +4
- **Senses:** passive Perception 14
- **Languages:** any three

### Special Abilities

- **Spellcasting:** The priest is an 11th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 15
 +7 to hit with spell attacks). They have the following cleric spells prepared:
 Cantrips (at will): light
 sacred flame
 thaumaturgy
 1st-level (4 slots): ceremony
 detect evil and good
 healing word
 2nd-level (3 slots): augury
 hold person
 zone of truth
 3rd-level (3 slots): daylight
 remove curse
 4th-level (3 slots): divination
 guardian of faith
 revivify
 5th-level (2 slots): flame strike
 greater restoration
 raise dead
 6th-level (1 slots): heal

### Actions

- **Mace:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. On a hit  the priest can expend a spell slot to deal 7 (2d6) radiant damage  plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st.
- **Sacred Flame (Cantrip; V, S):** One creature the priest can see within 60 feet makes a DC 15 Dexterity saving throw  taking 13 (3d8) radiant damage on a failure. This spell ignores cover.
- **Hold Person (2nd-Level; V, S, M, Concentration):** One humanoid the priest can see within 60 feet makes a DC 15 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on a success.
- **Guardian of Faith (4th-Level; V):** A Large  indistinct spectral guardian appears in an unoccupied space within 30 feet and remains for 8 hours. Creatures of the priests choice that move to a space within 10 feet of the guardian for the first time on a turn make a DC 15 Dexterity saving throw  taking 20 radiant or necrotic damage (high priests choice) on a failed save or half damage on a success. The spell ends when the guardian has dealt 60 total damage.
- **Flame Strike (5th-Level; V, S, M):** A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 15 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.

### Bonus Actions

- **Healing Word (1st-Level; V):** The priest or a living creature within 60 feet regains 6 (1d4 + 4) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn.


