# Hell Hound

*Medium* *Fiend*

- **Armor Class:** 15
- **Hit Points:** 52 (7d8+21)
- **Speed:** walk 50 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 278

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 14 (+2) | 16 (+3) | 6 (-2) | 12 (+1) | 8 (-1) |

- **Skills:** perception +3
- **Damage Immunities:** fire
- **Senses:** darkvision 60 ft., passive Perception 15
- **Languages:** understands Infernal but can't speak

### Special Abilities

- **Keen Hearing and Smell:** The hound has advantage on Perception checks that rely on hearing and smell.
- **Lawful Evil:** The hound radiates a Lawful and Evil aura.
- **Pack Tactics:** The hound has advantage on attack rolls against a creature if at least one of the hounds allies is within 5 feet of the creature and not incapacitated.

### Actions

- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 7 (2d6) fire damage.
- **Fire Breath (Recharge 5-6):** The hound exhales fire in a 15-foot cone. Each creature in that area makes a DC 12 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success.


