# Grimlock

*Medium* *Humanoid*

- **Armor Class:** 12
- **Hit Points:** 13 (2d8+4)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 258

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 8 (-1) |

- **Skills:** athletics +4, engineering +4, perception +2, stealth +4
- **Condition Immunities:** blinded
- **Senses:** blindsight 30 ft., or 10 ft. while deafened (blind beyond this radius), passive Perception 14
- **Languages:** Undercommon

### Special Abilities

- **Camouflage:** The grimlock has advantage on Stealth checks made to hide in rocky terrain.
- **Keen Hearing and Smell:** The grimlock has advantage on Perception checks that rely on hearing or smell.

### Actions

- **Spiked Club:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) piercing damage.
- **Throttle:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage  and the target is grappled (escape DC 12) and can't breathe. Until this grapple ends  the grimlock can't use any attack other than throttle and only against the grappled target  and it makes this attack with advantage.
- **Sling:** Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.


