# Grimalkin

*Medium* *Monstrosity*

- **Armor Class:** 13
- **Hit Points:** 22 (4d8+4)
- **Speed:** walk 50 ft. climb 40 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 452

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 16 (+3) | 12 (+1) | 6 (-2) | 14 (+2) | 10 (+0) |

- **Skills:** perception +4, stealth +5
- **Senses:** darkvision 60 ft., passive Perception 14
- **Languages:** 

### Special Abilities

- **Keen Smell:** The grimalkin has advantage on Perception checks that rely on smell.

### Actions

- **Claws (True Form Only):** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage. If the grimalkin moves at least 20 feet straight towards the target before the attack  the target makes a DC 12 Strength saving throw  falling prone on a failure.
- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.

### Bonus Actions

- **Opportune Bite (True Form Only):** The grimalkin makes a bite attack against a prone creature.
- **Shapeshift:** The grimalkin changes its form to a Tiny cat or into its true form, which resembles a panther. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies.


