# Gray Ooze

*Medium* *Ooze*

- **Armor Class:** 8
- **Hit Points:** 22 (3d8+9)
- **Speed:** walk 15 ft. climb 15 ft. swim 15 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 352

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 6 (-2) | 16 (+3) | 1 (-5) | 6 (-2) | 1 (-5) |

- **Skills:** 
- **Damage Resistances:** acid, cold, fire
- **Condition Immunities:** blinded, charmed, deafened, fatigue, frightened, prone
- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 8
- **Languages:** 

### Special Abilities

- **Amorphous:** The ooze can pass through an opening as narrow as 1 inch wide without squeezing.
- **Corrosive Body:** A creature or a metal object that touches the ooze takes 5 (2d4) acid damage. A nonmagical weapon made of metal that hits the black pudding corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Metal nonmagical ammunition is destroyed after dealing damage.
- **False Appearance:** While motionless, the ooze is indistinguishable from wet stone.
- **Sunlight Sensitivity:** While in sunlight, the ooze has disadvantage on attack rolls.
- **Ooze Nature:** An ooze doesnt require air or sleep.

### Actions

- **Pseudopod:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 5 (2d4) acid damage. Nonmagical metal armor worn by the target corrodes  taking a permanent -1 penalty to its AC protection per hit. If the penalty reduces the armors AC protection to 10  the armor is destroyed.


