# Gnoll Demonfang

*Medium* *Humanoid*

- **Armor Class:** 15
- **Hit Points:** 65 (10d8+20)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 247

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |

- **Saving Throws**: Con +4, Wis +2, Cha +3
- **Skills:** 
- **Condition Immunities:** charmed, frightened
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** Abyssal, Gnoll

### Special Abilities

- **Aligned:** The gnoll radiates a Chaotic and Evil aura.
- **Possessed:** If the gnoll demonfang is turned or affected by dispel evil and good or a similar effect, it transforms into an ordinary gnoll. Any damage it has taken carries over to its new form. If this damage exceeds its maximum hit points, it dies.

### Actions

- **Multiattack:** The gnoll attacks three times with its Charging Claw.
- **Charging Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage  or 10 (2d6 + 3) slashing damage if this is the gnolls first attack on this target this turn. The gnoll may then move up to 10 feet without provoking opportunity attacks.


