# Gladiator

*Medium* *Humanoid*

- **Armor Class:** 16
- **Hit Points:** 105 (14d8+42)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 474

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |

- **Saving Throws**: Str +7, Con +6
- **Skills:** athletics +7, intimidation +5, performance +5
- **Senses:** passive Perception 11
- **Languages:** any one

### Special Abilities

- **Combat Expertise:** The damage of the gladiators attacks includes a d6 expertise die.

### Actions

- **Multiattack:** The gladiator makes two melee attacks with their spear or throws two javelins.
- **Spear:** Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
- **Shield:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
- **Javelin:** Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

### Bonus Actions

- **Shield Rush:** The gladiator makes an attack with their shield. On a hit, the target makes a DC 15 Dexterity saving throw, falling prone on a failure.

### Reactions

- **Shield Block:** If the gladiator is wielding a shield and can see their attacker, they add 3 to their AC against one melee or ranged attack that would hit them.


