# Ghast

*Medium* *Undead*

- **Armor Class:** 13
- **Hit Points:** 36 (8d8)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 230

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 8 (-1) |

- **Skills:** 
- **Damage Immunities:** poison
- **Damage Resistances:** necrotic
- **Condition Immunities:** charmed, fatigue, paralyzed, poisoned
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** Common

### Special Abilities

- **Stench:** A creature that starts its turn within 5 feet of the ghast makes a DC 10 Constitution saving throw. On a failure, it is poisoned until the start of its next turn. On a success, it is immune to any ghasts Stench for 24 hours.
- **Turning Defiance:** The ghast and any ghouls within 30 feet make saving throws against being turned with advantage.
- **Undead Nature:** Ghouls and ghasts dont require air, sustenance, or sleep.

### Actions

- **Paralyzing Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. If the target is a living creature  it makes a DC 10 Constitution saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns  ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it  it is immune to any Paralyzing Claw for 24 hours.
- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one incapacitated creature. Hit: 8 (1d10 + 3) piercing damage.


